Darkon
Darkon
| 12 September 2006 (USA)
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Darkon is an award-winning feature-length documentary film that follows the real-life adventures of the Darkon Wargaming Club in Baltimore, Maryland, a group of fantasy live-action role-playing (LARP) gamers.

Reviews
Hellen

I like the storyline of this show,it attract me so much

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Libramedi

Intense, gripping, stylish and poignant

Ogosmith

Each character in this movie — down to the smallest one — is an individual rather than a type, prone to spontaneous changes of mood and sometimes amusing outbursts of pettiness or ill humor.

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Ezmae Chang

This is a small, humorous movie in some ways, but it has a huge heart. What a nice experience.

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brwnhlmt

I shaved during the movie but it seemed like a real movie so after I shaved I trimmed some unnecessary body hair, all in all I felt clean afterward. For some reason there must be at least 10 lines before you can submit a comment. So I thought about what else to write so here is what I purchased at Walmart yesterday: eggs, milk, various types of chips, bananas, oranges, apples, concentrated fruit drinks, triscuits, wheat thins, 2 loaves of bread, steaks x6, 2 40 oz bags of skinless/boneless chicken breasts, frozen peas large variety, frozen corn large variety, frozen mixed vegetables large variety, my wife's ridiculously overpriced bottled (probably tap) water, many types of frozen dinner family size for my complete lazy days, and random pizzas for the kids. Sad to say but this is all from memory (photographic) what waste of mind-space.

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k_arent_lee

The subject is certainly compelling: a group of people take their love of gaming one step further by creating a fake medieval world full of warriors, kings, princes and castles. Wargaming is an interesting phenomena that delves into our collective need to "escape" from reality and the sometimes mundaneness of our existence -- something almost everyone can relate to. The characters are the predictable mix of Lord of the Rings nerds and Star Trek enthusiasts. That's enough to get most people to watch. However, very quickly the film turns into an insider's view of wargaming with an almost stereotypical thumbing of the nose to viewers who "don't get it". The filmmakers seem to take the subject of wargaming, and this particular one, waaaaay too seriously rather than once in awhile recognizing the humor and fun in making a film about adults drssing up in medieval gear and pounding each other with foam swords. It's pretty hard for anyone who doesn't sit on their computer for 7-10 hours a day playing games or desiging the latest star destroyer to understand what the characters are talking about and why we should even care. However, the filmmakers themselves seem not to care choosing to focus solely on the subject of the game itself rather than building a strong narrative with a clear story that anyone can understand. Moreover, the characters themselves are not that compelling and you quickly become bored of them: a big no-no when you're trying to keep people's attention for 90 minutes.

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hilarious-android

I found Darkon fascinating, but the subject matter is limited. There is subtle humor that I believe only a gamer would understand, and whilst I have that advantage, I can see that it could be frustrating to an outsider. However, I believe the directors gave an extraordinary effort to open up a naturally reclusive niche of individuals. The film is divided much like the people are, in two genres and styles, documentary versus Hollywood action, a fictional world versus everyday life. The balance between the two belies the truth that LARPing is escapism. Every individual acknowledged that it was a game, but when they were in the game they made the most of the fiction, just like the cinematography makes the most of unconventional documentary shots, favoring angles that are closer to an action film. The close relationships between the subject matters duality and the films stylistic duality are, in my opinion, the most compelling. Frankly, the scenes of battle are both slightly frightening, because of the full on combat that is not staged but also, and probably intentionally, humorous when you catch a glance of a score board or mini-vans.I found the individuals endearing in there own mundane ways, it was a relief that they were not portrayed as particularly charismatic, or humorous. The intentional inclusion of daily routine, of personal insecurities, of reality places the people where one would expect them.For myself the most compelling subject touched upon was the insecurities of the individuals in the real life, because some might expect them to be bolstered, but seeing the differences of how they act in and out of game, down to how them carry themselves, show how profoundly fictional Darkon the game is. They can be bold and brash because it is not real, failure is unimportant, but success helps many of them build confidence. And although, the subject matter of LARPing is foreign to most, if you can just use that as a vehicle to get to these themes the film suddenly is not just a bad action movie, or an esoteric documentary. Anyone can relate to it. It is an honest film documenting a fictional story with real people.

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movarhola

One of the few non-comedic movies by gamers, about gamers, and ultimately for gamers, Darkon (Ovie Productions/Seethink Productions, 2006) is a documentary that focuses on the activities of the Darkon Wargaming Club, a fantasy live-action role-playing (LARP) group in Baltimore, Maryland.Moreso than movies of any sort by non-gamers about role-playing gaming (e.g., the execrable Mazes and Monsters), Darkon explores the purposes, positive aspects, and benefits of the hobby and the motives people have for participating in it. While it also hints at the all-consuming effect RPGs can have on their participants, it is ultimately more of an apologia for the hobby than an examination of it.From a technical point of view, Darkon is well filmed, excellently scored, and structurally sound. One thing it does not do, however, is explain what a LARP is. Naturally, this does not matter much as far as gamers are concerned, but the absence of such explanation severely limits the value this film could have had as a tool for telling the non-gaming world about something about which it has limited awareness and little understanding. It is also a little on the long side, with multiple, interchangeable battle scenes, some of which could have been cut in lieu of some interviews with some third parties who could have helped put LARPing and RPGing in context.A product of its times, Darkon draws as much on the genre of reality television as it does on that of documentary, with asides to the camera by its various subjects that shed light on their motivations and relationships in and out of the game. Depending on whether one likes reality TV or not, this could be seen as either a benefit or a detriment.Some of the costuming and props used by the Darkon LARPers are impressive, with especial kudos going to the Dark Elf players (who do not appear in the film nearly enough). Firing catapults and a wooden fortress that is actually burned at the end of a battle demonstrate the willingness of this club's members to go above and beyond in their gaming.Overall, Darkon is worth a watch by anyone interested in seeing a particular side of the gaming genre. It is likely, however, to be just as confusing as it is enlightening to outsiders, and does not go nearly as far as it could have toward producing an understanding of the hobby to those not already familiar with it.Darkon is 93 minutes long. It premiered and won the Best Documentary Audience Award at the 2006 South By Southwest Film Festival in Austin, Texas, and is an official selection playing at the Hot Docs, Maryland Film Festival, Silverdocs, LA Film Festival, Britdoc and Melbourne International Film Festival. It aired on the Independent Film Channel Nov. 12, and that might thus be a good place to keep an eye out for it.Michael J. Varhola, Skirmisher Online Gaming Magazine

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